
Like Paper Mario, you can increase the damage you take, and lessen how much you receive, by completing brief QTE like sequences and getting your timing right. They’ll automatically become the focus of most attacks and so swapping them in and out, or donating someone else’s turn to them, becomes a key tactic. The action is viewed from the side though and turn order, and who’s standing closest to the enemy is very important. Vi has a boomerang like weapon that can be used to activate out-of-reach switches and pick-up objects, Leif uses magic that can create moveable blocks of ice or freeze water, and Kabbu can dig underground and knock down objects.īattles are turn-based, as you’d expect, with the basics being similar to any old school, Dragon Quest-derived role-player. If you know Paper Mario then you’ll be able to predict exactly how the gameplay works, as you explore the small but intricately designed 3D world using each of the characters’ different abilities to traverse obstacles and solve puzzles. The writing is very good, and there are plenty of jokes, but the game also has some more serious moments and many of the characters, not just the main trio, are given surprisingly poignant backstories and clearly defined arcs. The fact that everyone is a 2D cut-out isn’t as instrumental to the story as a Paper Mario, it’s merely an aesthetic choice, and this isn’t a straight comedy like Nintendo’s games.

The plot is a little underwritten but involves the trio exploring the land of Bugaria in search of the lost treasures of a technologically advanced cockroach civilisation and the secret to immortality – the eponymous everlasting sapling. The story of Bug Fables follows three characters: Vi the bee, Kabbu the beetle, and Leif the moth.
